//=============================================================================
// SentinelBase - Just a decoration for the ceiling cannon to sit on.
//=============================================================================
class ShieldMesh extends Actor;

var ShieldSentinel Shield;

replication
{
    reliable if(Role==Role_Authority)
        Shield;
}

defaultproperties
{
     DrawType=DT_StaticMesh
     staticmesh=StaticMesh'NewWeaponStatic.WeaponLockerM'
     PrePivot=(Z=0.000000)
     AmbientGlow=64
     bMovable=true
     bHardAttach=True
     bCollideActors=false
     bBlockZeroExtentTraces=false
     bBlockNonZeroExtentTraces=false
     DrawScale=0.5
     bCollideWhenPlacing=false
}
